UX Design

Canvas Redesign for Dyslexic Students

Helping dyslexic individuals to achieve academic success

Overview

According to Dyslexia International, at least 1 in 10 people are affected by dyslexia. Students diagnosed with dyslexia have difficulty in reading, writing, spelling, being organized and managing their time effectively. Dyslexic students are currently facing difficulties using ASU Canvas. I have redesigned canvas for the ASU students who have dyslexia so that it could be easier for them to learn and access the ASU canvas to perform better in their academics.

Project Details

My role: UX Designer responsible for user research
Duration: 3 months
Team: Individual

Key Responsibilities

User interviews, Persona, How might we activity, Ideation, Wireframes, User testing, Iteration, Hight-fidelity designs

Methods

Interview, persona, storyboarding, information architecture, wireframing, prototyping, usability testing

At a glance

What did I do in this project?

Problem

Students often cannot read material on ASU canvas or complete their coursework due to their condition, not their intelligence levels. They need to perform well in their academics and at the same time keep up with other students in this competitive world which is really difficult. Therefore, I was asked to redesign ASU Canvas to help dyslexic students to enhance their performance and productivity in their course.

Solution

A new design of ASU Canvas would include a significant expansion of scope to increase the functionality in the canvas tool for dyslexic students by styling and helping students navigate through their courses. The resource would benefit both students and the university in terms of diversity, thereby increasing the revenue for ASU. In addition, the tool would enhance students’ academic performance.

Dashboard and Modules

- On the dashboard, users can see the current courses and schedule of the day, which will help them keep track of the assignments. Providing different colors courses can help users to identify the course easily. Students can personalize the canvas and be able to change read-aloud settings.
- Users can watch the video and get an idea about the module without reading textual information about it.

Readings

-This canvas design allows students to read their chapters in a dyslexia-friendly way through their chosen fonts, colors, and spacings. It is supplemented by a read-aloud mode (audio/video) that reads the text for them.
- Dyslexic students get lost while jumping from one line to another, ruler feature is provided to prevent this issue.
- To remove distraction, focus mode functionality has been added. Users can set optional timers of how long they want to keep their attention solely on the reading materials.

Calendar and Writing Assignments

- Only current week is highlighted in the calendar to reduce the cognitive load. A weekly schedule will be created based on the calendar events. Users can add and modify the schedule.
- Dyslexic students have difficulties in writing correct spelling and grammar. To deal with this grammar and spelling checker, and speech to text functionality has been added.

Success Metrics

The process

But, how did I get to the solution?

Design Process

I chose to use the Double Diamond framework to help solve this problem because I wanted to validate my solution through usability testing and iterate on it quickly.

User Research

Digger dipper to understand the pain points

I conducted 10 interviews with dyslexic students to understand their daily difficulties, needs and frustrations, and how they are using current ASU Canvas. Through a synthesis, I was able to extract 3 main pain points of ASU Canvas.

The design opportunity

How might we help Dyslexic students to complete their assignments, read textual information better and organize their tasks effectively?

Target audience

Let’s meet Sam - Our primary persona

Based on our interview findings, we created personas that helped us gain a clear perspective of our target users and their goals and interests. I created a user persona that I aimed to use throughout the design process.

Ideation

Brainstorming

How might we activity - Ideation

Brainstorming to solve Sam's painpoints and frustrations

After understanding the pain points faced by the users and crafting a design goal, I used the how might we activity to brainstorm some possible solutions which could solve the user’s pain points and frustrations.

Design Opportunities

Translating users pain points into design opportunities

Opportunity 1:
How might we design an application that provides user to create new events and show updates related to scheduled events easily?

Older design

Users find the current calendar design overwhelming

Opportunity 2:
How might we provide students with all the writing functionality required to finish their assignments?

Opportunity 3:
How might we design a canvas that helps students to personalized their reading experience?

User Testing

Evaluating designs with the users

Reflection

What I learned

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Thank you for reading!